add welcome to canvas
This commit is contained in:
@@ -2,8 +2,7 @@ import "./canvas.sass";
|
||||
import {motion} from "framer-motion";
|
||||
import {Canvas as ThreeCanvas, useFrame} from "@react-three/fiber";
|
||||
import {Moon} from "./Moon";
|
||||
import {AnimateSpin} from "../animations";
|
||||
import {BakeShadows, Environment, OrbitControls, Preload, useTexture} from "@react-three/drei";
|
||||
import {BakeShadows, Environment, Html, OrbitControls, Preload, useTexture} from "@react-three/drei";
|
||||
import Jupiter from "../img/2k_jupiter.webp";
|
||||
import Makemake from "../img/2k_makemake_fictional.webp";
|
||||
import Ceres from "../img/2k_ceres_fictional.webp";
|
||||
@@ -17,26 +16,27 @@ import * as THREE from "three";
|
||||
useTexture.preload([Jupiter, Makemake, Ceres, Haumea, MilkyWay, SaturnRings]);
|
||||
|
||||
export default function Canvas() {
|
||||
|
||||
// fade animation sync with loading
|
||||
return (
|
||||
<motion.main className="canvas">
|
||||
<section className="canvas-ctr">
|
||||
<ThreeCanvas camera={{position: [3,3,3]}} shadows dpr={[1, 2]}>
|
||||
<ThreeCanvas camera={{position: [0,0,10]}} shadows dpr={[1, 2]}>
|
||||
<OrbitControls enablePan={false} enableZoom={false} />
|
||||
<BakeShadows/>
|
||||
<Environment background files={MilkyWay}/>
|
||||
<Moons/>
|
||||
<Planet/>
|
||||
<Rings/>
|
||||
<Html center transform position={[0,0,2]}>
|
||||
<h1 className="welcome">
|
||||
Welcome to my blog
|
||||
</h1>
|
||||
</Html>
|
||||
<ambientLight args={[1,1]} />
|
||||
<directionalLight color="#E3A857" args={[1,10]} position={[100,10,100]} />
|
||||
<Preload all />
|
||||
</ThreeCanvas>
|
||||
</section>
|
||||
<motion.h1 className="welcome" animate={AnimateSpin().animate}>
|
||||
Welcome to my blog
|
||||
</motion.h1>
|
||||
<h3 className="tooltip">
|
||||
Drag to orbit
|
||||
</h3>
|
||||
@@ -61,7 +61,7 @@ function Rings() {
|
||||
|
||||
// To avoid seeing the backside as invisible, use DoubleSide.
|
||||
// We should also use a RingGeometry rather than a CircleGeometry so it is empty in the center.
|
||||
return <mesh position={[0,0,0]} rotation={[-Math.PI / 2, 0, 0]}>
|
||||
return <mesh rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<ringGeometry args={[1.2, 1.7, 64]} />
|
||||
<meshPhysicalMaterial map={map} transparent={true} side={THREE.DoubleSide} iridescence={1}/>
|
||||
</mesh>
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
flex-grow: 1
|
||||
|
||||
.welcome
|
||||
position: absolute
|
||||
font-family: Neuton, serif
|
||||
|
||||
.tooltip
|
||||
|
||||
Reference in New Issue
Block a user