new textures on home page

This commit is contained in:
2026-04-09 15:23:26 -05:00
parent 9a7eb6999a
commit a8904c1c46
11 changed files with 32 additions and 54 deletions

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src/img/2k_jupiter.jpg Normal file

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@@ -1,10 +1,15 @@
import "./canvas.sass";
import {motion} from "framer-motion";
import {Canvas as ThreeCanvas, useFrame} from "@react-three/fiber";
import {Vector3} from "three";
import {Canvas as ThreeCanvas} from "@react-three/fiber";
import {Moon} from "./Moon";
import {Stars} from "./Stars";
import {AnimateSpin} from "../animations";
import {Environment, OrbitControls, useTexture} from "@react-three/drei";
import Jupiter from "../img/2k_jupiter.jpg";
import Makemake from "../img/2k_makemake_fictional.jpg";
import Ceres from "../img/2k_ceres_fictional.jpg";
import Haumea from "../img/2k_haumea_fictional.jpg";
import MilkyWay from "../img/2k_stars_milky_way.jpg";
import {Suspense} from "react";
export default function Canvas() {
@@ -12,12 +17,13 @@ export default function Canvas() {
<main className="canvas">
<section className="canvas-ctr">
<ThreeCanvas shadows>
<Sphere/>
<Moon radius={8} color="pink" step={0.01}/>
<Moon radius={6} color="grey" step={0.02}/>
<Moon radius={4} color="green" step={0.03}/>
<Stars/>
<directionalLight color="#E3A857" args={[1,10]} position={[100,10,100]} />
<Suspense fallback={null}>
<OrbitControls />
<Environment background={true} files={MilkyWay}/>
<Moons/>
<Sphere/>
<directionalLight color="#E3A857" args={[1,10]} position={[100,10,100]} />
</Suspense>
</ThreeCanvas>
</section>
<motion.h1 className="welcome" animate={AnimateSpin().animate}>
@@ -27,18 +33,23 @@ export default function Canvas() {
)
}
function Moons() {
const makemake = useTexture(Makemake);
const haumea = useTexture(Haumea);
const ceres = useTexture(Ceres);
return <>
<Moon radius={8} color="pink" map={makemake} step={0.01}/>
<Moon radius={6} color="grey" map={haumea} step={0.02}/>
<Moon radius={4} color="green" map={ceres} step={0.03}/>
</>
}
function Sphere() {
useFrame(state => {
const { x, y } = state.pointer
// Smoothly interpolate the camera position
// We multiply by a factor (e.g., 5) to increase the range of movement
state.camera.position.lerp(new Vector3(x * 10, y * 10, 5), 0.1)
// Always keep the camera looking at the center
state.camera.lookAt(0, 0, 0)
})
const colorMap = useTexture(Jupiter);
return <mesh position={[0,0,0]}>
<sphereGeometry />
<meshPhysicalMaterial color="blue" iridescence={.5} />
<meshPhysicalMaterial map={colorMap} color="orange" iridescence={1} />
</mesh>
}

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@@ -2,8 +2,8 @@ import {useRef, useState} from "react";
import {Mesh} from "three";
import {useFrame} from "@react-three/fiber";
export function Moon(props: {radius: number, color: string, step: number}) {
const {radius, color, step} = props;
export function Moon(props: {radius: number, color: string, map: any, step: number}) {
const {radius, color, map, step} = props;
const moonRef = useRef<Mesh>(null);
const [theta, setTheta] = useState(0);
@@ -22,7 +22,7 @@ export function Moon(props: {radius: number, color: string, step: number}) {
return (
<mesh ref={moonRef} position={[0,0,0]}>
<sphereGeometry args={[.5]} />
<meshPhysicalMaterial color={color} iridescence={0.2} />
<meshPhysicalMaterial color={color} map={map} iridescence={0.2} />
</mesh>
)
}

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@@ -1,33 +0,0 @@
import {useMemo} from "react";
const RADIUS = 20;
const COUNT = 100;
type Coordinate = [number, number, number];
export function Stars() {
const positions = useMemo(() => {
const positions: Coordinate[] = [];
for(let i = 0; i < COUNT; i++) {
const u = Math.random();
const v = Math.random();
const theta = 2 * Math.PI * u;
const phi = Math.acos(2 * v - 1);
// x = r*sin(theta)*cos(phi)
// x = r*sin(theta)*sin(phi)
// z = r*cos(phi)
positions.push([
RADIUS * Math.sin(phi) * Math.cos(theta),
RADIUS * Math.sin(phi) * Math.sin(theta),
RADIUS * Math.cos(phi),
])
}
return positions;
}, []);
return positions.map((coord, i) => <mesh key={i} position={coord}>
<sphereGeometry args={[.1]} />
<meshBasicMaterial />
</mesh>
)
}