new textures on home page

This commit is contained in:
2026-04-09 15:23:26 -05:00
parent 9a7eb6999a
commit a8904c1c46
11 changed files with 32 additions and 54 deletions

View File

@@ -1,10 +1,15 @@
import "./canvas.sass";
import {motion} from "framer-motion";
import {Canvas as ThreeCanvas, useFrame} from "@react-three/fiber";
import {Vector3} from "three";
import {Canvas as ThreeCanvas} from "@react-three/fiber";
import {Moon} from "./Moon";
import {Stars} from "./Stars";
import {AnimateSpin} from "../animations";
import {Environment, OrbitControls, useTexture} from "@react-three/drei";
import Jupiter from "../img/2k_jupiter.jpg";
import Makemake from "../img/2k_makemake_fictional.jpg";
import Ceres from "../img/2k_ceres_fictional.jpg";
import Haumea from "../img/2k_haumea_fictional.jpg";
import MilkyWay from "../img/2k_stars_milky_way.jpg";
import {Suspense} from "react";
export default function Canvas() {
@@ -12,12 +17,13 @@ export default function Canvas() {
<main className="canvas">
<section className="canvas-ctr">
<ThreeCanvas shadows>
<Sphere/>
<Moon radius={8} color="pink" step={0.01}/>
<Moon radius={6} color="grey" step={0.02}/>
<Moon radius={4} color="green" step={0.03}/>
<Stars/>
<directionalLight color="#E3A857" args={[1,10]} position={[100,10,100]} />
<Suspense fallback={null}>
<OrbitControls />
<Environment background={true} files={MilkyWay}/>
<Moons/>
<Sphere/>
<directionalLight color="#E3A857" args={[1,10]} position={[100,10,100]} />
</Suspense>
</ThreeCanvas>
</section>
<motion.h1 className="welcome" animate={AnimateSpin().animate}>
@@ -27,18 +33,23 @@ export default function Canvas() {
)
}
function Moons() {
const makemake = useTexture(Makemake);
const haumea = useTexture(Haumea);
const ceres = useTexture(Ceres);
return <>
<Moon radius={8} color="pink" map={makemake} step={0.01}/>
<Moon radius={6} color="grey" map={haumea} step={0.02}/>
<Moon radius={4} color="green" map={ceres} step={0.03}/>
</>
}
function Sphere() {
useFrame(state => {
const { x, y } = state.pointer
// Smoothly interpolate the camera position
// We multiply by a factor (e.g., 5) to increase the range of movement
state.camera.position.lerp(new Vector3(x * 10, y * 10, 5), 0.1)
// Always keep the camera looking at the center
state.camera.lookAt(0, 0, 0)
})
const colorMap = useTexture(Jupiter);
return <mesh position={[0,0,0]}>
<sphereGeometry />
<meshPhysicalMaterial color="blue" iridescence={.5} />
<meshPhysicalMaterial map={colorMap} color="orange" iridescence={1} />
</mesh>
}