add jupiter rings

This commit is contained in:
2026-04-10 15:46:13 -05:00
parent cddce94945
commit ebf1435dec
3 changed files with 43 additions and 17 deletions

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Width:  |  Height:  |  Size: 215 KiB

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@@ -1,27 +1,33 @@
import "./canvas.sass";
import {motion} from "framer-motion";
import {Canvas as ThreeCanvas} from "@react-three/fiber";
import {Canvas as ThreeCanvas, useFrame} from "@react-three/fiber";
import {Moon} from "./Moon";
import {AnimateFade, AnimateSpin} from "../animations";
import {Environment, OrbitControls, Preload, useTexture} from "@react-three/drei";
import {AnimateSpin} from "../animations";
import {BakeShadows, Environment, OrbitControls, Preload, useTexture} from "@react-three/drei";
import Jupiter from "../img/2k_jupiter.webp";
import Makemake from "../img/2k_makemake_fictional.webp";
import Ceres from "../img/2k_ceres_fictional.webp";
import Haumea from "../img/2k_haumea_fictional.webp";
import MilkyWay from "../img/2k_stars_milky_way.jpg";
import SaturnRings from "../img/12k_jupiter_rings.webp";
import {useRef} from "react";
import type {Mesh} from "three";
import * as THREE from "three";
const main = AnimateFade();
export default function Canvas() {
// fade animation sync with loading
return (
<motion.main initial={main.initial} animate={main.animate} transition={{duration: 3}} className="canvas">
<motion.main className="canvas">
<section className="canvas-ctr">
<ThreeCanvas shadows>
<OrbitControls enableZoom={false} />
<ThreeCanvas camera={{position: [3,3,3]}} shadows dpr={[1, 2]}>
<OrbitControls enablePan={false} enableZoom={false} />
<BakeShadows/>
<Environment background files={MilkyWay}/>
<Moons/>
<Planet/>
<Rings/>
<ambientLight args={[1,1]} />
<directionalLight color="#E3A857" args={[1,10]} position={[100,10,100]} />
<Preload all />
</ThreeCanvas>
@@ -48,11 +54,30 @@ function Moons() {
</>
}
function Rings() {
const map = useTexture(SaturnRings);
// To avoid seeing the backside as invisible, use DoubleSide.
// We should also use a RingGeometry rather than a CircleGeometry so it is empty in the center.
return <mesh position={[0,0,0]} rotation={[-Math.PI / 2, 0, 0]}>
<ringGeometry args={[1.2, 1.7, 64]} />
<meshPhysicalMaterial map={map} transparent={true} side={THREE.DoubleSide} iridescence={1}/>
</mesh>
}
function Planet() {
const colorMap = useTexture(Jupiter);
const planetRef = useRef<Mesh>(null);
return <mesh position={[0,0,0]}>
<sphereGeometry />
// add planet spin
useFrame(() => {
if(!planetRef.current) return;
planetRef.current.rotation.y += 0.005;
});
return <mesh ref={planetRef} position={[0,0,0]}>
<sphereGeometry args={[1, 32, 32]} />
<meshPhysicalMaterial map={colorMap} color="orange" iridescence={1} />
</mesh>
}

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@@ -1,28 +1,29 @@
import {useRef, useState} from "react";
import {Mesh} from "three";
import {useRef} from "react";
import type {Mesh} from "three";
import {useFrame} from "@react-three/fiber";
export function Moon(props: {radius: number, color: string, map: any, step: number}) {
const {radius, color, map, step} = props;
const moonRef = useRef<Mesh>(null);
const [theta, setTheta] = useState(0);
const thetaRef = useRef(0);
useFrame(() => {
if(!moonRef.current) return;
moonRef.current.position.set(
radius * Math.sin(theta),
radius * Math.sin(thetaRef.current),
0,
radius * Math.cos(theta),
)
radius * Math.cos(thetaRef.current),
);
moonRef.current.rotation.y += 0.001;
setTheta(theta + step);
thetaRef.current += step / 3;
})
return (
<mesh ref={moonRef} position={[0,0,0]}>
<sphereGeometry args={[.5]} />
<meshPhysicalMaterial color={color} map={map} iridescence={0.2} />
<meshPhysicalMaterial color={color} map={map} iridescence={1} />
</mesh>
)
}