add jupiter rings
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@@ -1,27 +1,33 @@
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import "./canvas.sass";
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import {motion} from "framer-motion";
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import {Canvas as ThreeCanvas} from "@react-three/fiber";
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import {Canvas as ThreeCanvas, useFrame} from "@react-three/fiber";
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import {Moon} from "./Moon";
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import {AnimateFade, AnimateSpin} from "../animations";
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import {Environment, OrbitControls, Preload, useTexture} from "@react-three/drei";
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import {AnimateSpin} from "../animations";
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import {BakeShadows, Environment, OrbitControls, Preload, useTexture} from "@react-three/drei";
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import Jupiter from "../img/2k_jupiter.webp";
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import Makemake from "../img/2k_makemake_fictional.webp";
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import Ceres from "../img/2k_ceres_fictional.webp";
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import Haumea from "../img/2k_haumea_fictional.webp";
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import MilkyWay from "../img/2k_stars_milky_way.jpg";
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import SaturnRings from "../img/12k_jupiter_rings.webp";
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import {useRef} from "react";
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import type {Mesh} from "three";
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import * as THREE from "three";
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const main = AnimateFade();
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export default function Canvas() {
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// fade animation sync with loading
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return (
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<motion.main initial={main.initial} animate={main.animate} transition={{duration: 3}} className="canvas">
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<motion.main className="canvas">
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<section className="canvas-ctr">
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<ThreeCanvas shadows>
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<OrbitControls enableZoom={false} />
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<ThreeCanvas camera={{position: [3,3,3]}} shadows dpr={[1, 2]}>
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<OrbitControls enablePan={false} enableZoom={false} />
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<BakeShadows/>
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<Environment background files={MilkyWay}/>
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<Moons/>
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<Planet/>
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<Rings/>
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<ambientLight args={[1,1]} />
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<directionalLight color="#E3A857" args={[1,10]} position={[100,10,100]} />
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<Preload all />
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</ThreeCanvas>
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@@ -48,11 +54,30 @@ function Moons() {
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</>
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}
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function Rings() {
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const map = useTexture(SaturnRings);
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// To avoid seeing the backside as invisible, use DoubleSide.
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// We should also use a RingGeometry rather than a CircleGeometry so it is empty in the center.
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return <mesh position={[0,0,0]} rotation={[-Math.PI / 2, 0, 0]}>
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<ringGeometry args={[1.2, 1.7, 64]} />
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<meshPhysicalMaterial map={map} transparent={true} side={THREE.DoubleSide} iridescence={1}/>
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</mesh>
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}
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function Planet() {
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const colorMap = useTexture(Jupiter);
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const planetRef = useRef<Mesh>(null);
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return <mesh position={[0,0,0]}>
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<sphereGeometry />
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// add planet spin
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useFrame(() => {
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if(!planetRef.current) return;
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planetRef.current.rotation.y += 0.005;
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});
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return <mesh ref={planetRef} position={[0,0,0]}>
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<sphereGeometry args={[1, 32, 32]} />
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<meshPhysicalMaterial map={colorMap} color="orange" iridescence={1} />
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</mesh>
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}
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